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ABOUT THE CG-ARTS
History
In 1985, the “CG Curriculum Study Group” was started within the JCGL (Japan Computer Graphics Lab.), And in 1988 the “Study Group on the development of Computer Graphics and Image Processing engineers”, which would later become the basis of the CG-ARTS, was established, along with researchers from eleven universities in Japan. In 1990, with the support of Canon Marketing Japan and IT companies, preparation was started to establish a judicial foundation, and in 1991 a systematic CG education curriculum was completed, together with the establishment of the CG-ARTS. |
History of CG-ARTS
Formulation period (1990-96)
1990 |
Establish a judicial foundation "Gazou Jouhou Shinkou Kikin" |
1991 |
“Computer Graphic Arts Society” established. |
1992 |
The establishment of the juridical foundation |
1993 |
“CG Certification Test” certified by the Ministry of Education. |
1994 |
“Ministry of Education-approved CG Certification Test” starts. |
1995 |
The "CG Contest for Students" starts. |
1996 |
Publication of the Computer Graphics standard textbook. |
Development phase (1997-2014)
1997 |
"Japan Media Arts Festival" starts (sponsored / planning / production / management). |
1999 |
"Japan Media Arts Plaza" launched (planning / production / management). |
2000 |
Hosts Japan Media Arts Festival Exhibition "Robot-ism 1950-2000, From Astro-boy to AIBO". Launches Internet Distance Learning CG Standard Course [Technical Edition]. |
2002 |
"Japan Media Arts Festival in Beijing 2002" is held. |
2004 |
New curriculum is completed.Text published for Digital Moving Image, Web Design, Visual Information Expression, Computer Graphics, Digital Image Processing, and Visual Information Processing. |
2005 |
The new Certification Tests starts for CG Creator Certification Test, CG Engineer Certification Test, Web Designers Certification Test, Image Processing Engineer Certification Test, and Multimedia Certification Test. |
2007 |
Japan Media Arts Festival 10th anniversary exhibition, "The Power of Expression, Japan" is held. |
2010 |
Implementation of "S3DCG Anime Human Resources Development Curriculum Formula", a contents industry personnel scout & development program by METI. Development of electronic textbooks, visual study materials, and 3DCG data study materials. |
2011 |
Implementation of “Project to support for the nurturing of media arts creators”. (planning and operation) Hosts the “Workshop for Educators on the Stereoscopic CG Animation”, a Project to Support the Nurturing of Human Resource in Media Arts by the Agency for Cultural Affairs. |
2012 |
Certified as a public interest incorporated foundation by Prime Minister. |
2013 |
Hosts the “Workshop for Educators on the Development of 3DCG Animators”, a Project to Support the Nurturing of Human Resource in Media Arts by the Agency for Cultural Affairs. |
2015 |
New revised edition of textbooks published for Digital Moving Image, Introduction to Computer Graphics Design, Computer Graphics, and Digital Image Processing. “MANGA * ANIME * GAMES FROM JAPAN” is held.(planning and production) |
2016 |
Japan Media Arts Festival 20th anniversary exhibition, "Power to Change" is held. (planning and operation) |
2017 |
New revised edition of Textbook published |
2018 |
Japan Media Arts Festival in Xiamen,China 2018 “CHARACTOR” is held. |
2019 |
"Animation Skills Test" Starts |